Analysis for Daniel Spisak, 5 December 2002

This is how you described the room:

The room looks like it is in the middle of a giant semitranslucent rubicks cube, with large knobs and levers to pull to move parts of the cube around the room around. There is a set of futuristic funirture, designed by Syd Mead with sleek curves, chrome, and white cushions. The room is neither warm nor cold but is mild.

The initial room is the subject’s childhood. What interests us here is the general atmosphere of the room, in addition to the level of furnishings described by the subject. This room is neither comfortable nor uncomfortable; this suggests the subject had a bland, uninspiring childhood. The depth of description tells us that the subject has strong memories of childhood. Note the highly mechanized furnishings, as if the subject was given a lot of educational and high-tech toys as a child.

You wanted to leave the room.

The subject wanted to become an adult.

This is how you described the forest:

The forest is made up of bad VRML implementations of trees with low polygon counts. They look like giant conifer terrs, just without the branches and a tall cone shaped top. It is well lit due to the multiple light sources placed inside the VRML forest world.

The forest is growing up, and the trees are those adults with whom the subject interacted at that time. That the forest is very bright tells us that the subject had extensive freedom while growing up. Tall trees imply that the adults had a strong influence on the subject. Note that these trees are synthetic, arificial; suggesting that the subject was left to the care of “mechanized” babysitters (like television) rather than experiencing true human interaction.

This is how you described the path:

The path through the forest has many twists and turns and at times looks like a jagged digiatl line with poor subpixel antiailiasing. The path is of moderate width, enough for two to walk on with room and is somewhat disused. There are many signs for the road but not all signs are easily read or have worn off lettering on them.

Adolescence is represented by the path through the forest. That the path is free of obstructions indicates that the subject had no problems during adolescence. The lack of evidence of fellow travelers suggests strong feelings of isolation at that time. The visibility of the path tells us that the subject had a good idea of what to expect from adolescence. A wide path indicates that the subject had numerous options for emotional growth at this time.

This is how you described the water:

The water is actually cherry Jell-O, quite tasty and delicious. It wobbles and jiggles just like any other piece of Jell-O except that this Jell-O is the size of a large puddle so it takes some time for vibrations in it to stop propigating.

The water is the subject’s sexuality. What interests us here is the clarity of the water (representing attitude) and its movement (representing libido). Murky, dirty, or otherwise unclear water suggests that the subject has significant issues regarding sex. Stagnant or still water suggests a sex drive that is absent or pathologically inactive, not by choice of the subject.

When you came to the water, you crossed it.

The subject is open to new sexual experiences.

This is how you described the cup:

It is a large german beer stien capable of holding at least 3 pints worth of ale, made of out of sturdy metal and engraved in celtic designs with a nice carved wooden handle.

The vessel, or specifically the practicality of the vessel, is how the subject approaches marriage or bonding. A container that is both decorative and practical indicates that the subject considers both romantic and pragmatic aspects of marriage.

You took the cup and filled it.

The subject is interested in marriage, and sex will be a significant part of that relationship.

This is how you described the key:

It is a large metal skeleton key that most likely opens the cavern to the buried treasure hidden on Bluebeard's Island.

The key is the ideal career for the subject. What interests us here is how the key appears (representing how others view the career) and what it may open (representing the subject’s goals for the career). Old-fashioned keys suggest that the subject desires a traditional career. Keys that allow access to treasure or other valuable things indicate that the subject is fixated on gaining wealth through a career.

You confronted the bear.

In a crisis, the subject prefers the direct, no-nonsense approach.

When you came to the wall, you jumped over it.

The wall represents death: by jumping over it, the subject not only acknowledges death but has come to accept its finality.

See another test from 2002